11/18/2023 0 Comments Openttd station rating![]() So only the amount of cargo which can't be loaded into a train will be used for calculating the station rating. ![]() To "uint waiting = ge->cargo.TotalCount() - ge->cargo.ReservedCount() ". Replace "uint waiting = ge->cargo.TotalCount() " I'll suggest to do the next modification in the file station_cmd.cpp at line 3295. The only way to increase this percentage is to build an extra station and let a part of the trains loading at this station. Station rating usually moves by at most 0.78 (2/255ths) every 2. The rating of the station stays lower than 70%, and it doesn't matter what you do to increase this percentage, it's stays impossible. The other trains are waiting at 0% until more food comes available. However, planting trees, successful bribes, and providing services to the town (stations that have transferred cargo in the last 50 days) all increase the company rating. When 1440 tonnes are a available at the station, 5 trains can be loaded at the same time. The trains at station "Food Load" should transport this food to the other side of them map.Įach train has an capacity of 288 tonnes of food, so this amount is reserved when the train starts loading. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe. Offend them too much before you have something working in-town, and it'll be a much longer wait before you can fix the problem.This case could be reproduced in any game, but here's our game to demonstrate this issue.Īt the bottom of the map, we have a Food Processing Plant which produces 27k tonnes of food which is less than 70% transported. OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and air. ![]() Then, now that you have a couple of small stations in the town with decent station ratings, your town rating will recover much more quickly, and then you can add the bigger stuff without having to wait forever. A new town will usually let you build something small, so you can sneak in a couple of bus stations early on. ![]() Insanely Generous - Always 100 (but will take time for a new station to reach this level). This method works because no matter how upset they are they can't stop you building roads or tracks, but they can stop you building stations. This is a standalone newgrf that provides the opportunity to change station ratings, choosing one of the following: Grim and Mean - exactly as standard OTTD. If you *can* place a station in an area where it can start work immediately, build the station next, and delay any extra demolition and removal of roads for as long as possible.īuild tracks or roads and vehicle depots last. Cannot say too much more without a screenshot of what you are trying to transport, how you are going about it, and how much if left at the station after each train departs. Speed of the engine entering, value of the last car of the train and amount of goods accumulating at the stations. As unusable stations *continually* harm your rating, you could otherwise end up in a Catch-22 problem, because clearing a necessary building may cause them to block construction of the station, but building the station means they won't let you remove the building. Station ratings depend on a few more things. If you can't immediately place a viable station without doing some demolition, do the demolition first, as reputation damage from that will recover. In many towns that will offend them enough to stall building for a time, but, too late you've got your airport, and airports don't need any further infrastructure. Then if you want to build an airport, do that next. The trick is to build small stations first - e.g.
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